AI Insights · Timothy · April 2024
Top 5 First Person Games in Italy Q1 2024
Discover the performance trends of the top 5 first-person games in Italy for Q1 2024, including weekly downloads, revenue, and active user metrics.
Performance of Top 5 First Person Games in Italy in Q1 2024
In the first quarter of 2024, several first-person games saw varying levels of success on a unified platform in Italy. Here’s a detailed look at the performance of the top 5 games including Call of Duty®: Mobile, Fishing Clash: Sport Simulator, Minecraft, Chapters: Interactive Stories, and Blackjack 21: Blackjackist.
Call of Duty®: Mobile
In Q1 2024, weekly revenue for Call of Duty®: Mobile started strong at approximately $286K in early January but declined steadily, ending the quarter around $58K. Weekly downloads followed a similar downward trend, beginning at 19K and dropping to 11K by the end of March. Active users fluctuated, peaking at 408K in the first week and closing the quarter at 307K.
Fishing Clash: Sport Simulator
Fishing Clash: Sport Simulator showed a more stable performance. Weekly revenue hovered around $30K to $45K throughout the quarter. Downloads were relatively low but saw a peak of 5.4K in early March. Active user numbers declined from 16K to 7.5K but rebounded to 11K towards the end of the quarter.
Minecraft
Minecraft had consistent weekly revenue between $12K and $22K. Downloads were steady, with a slight peak at 2.8K in early January and a dip to 1.1K by the end of March. Active users remained robust, ranging from 71K to 84K throughout the quarter.
Chapters: Interactive Stories
Chapters: Interactive Stories experienced fluctuations in weekly revenue, starting at $18K in January and dropping to $9.7K by late March. Downloads were low, peaking at 3.7K in early January and descending to around 1.1K. Active users followed a similar trend, decreasing from 26K to 15K by the end of the quarter.
Blackjack 21: Blackjackist
Blackjack 21: Blackjackist saw a varied performance with weekly revenue starting at $11K, peaking at $15K in early February, and ending at $7.3K. Downloads were highest at 27K in mid-January, dropping to 4K by late March. Active users peaked at 47K in mid-January, ending the quarter at 14K.
These insights are based on data from Sensor Tower. For more detailed analyses and insights, visit Sensor Tower.